A downloadable OuaDII for Windows

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I thought I fulfilled my duty - the dungeon cleared, head of the Fallen One delivered to king's court. Clearly I must have overlooked some of evil servants. Moreover, while escaping  they took Slavic gods statues with them, master controlling them, thus becoming powerful foes. Now I'm blamed of evil spreading around the country and forced to sort it out. It's gonna be tough ...

About the game:

- turn based, loot/hack oriented roguelike 

- large, seamless, hand-crafted outer world. Travel it on foot, or using teleports.

- many procedurally generated dungeons to explore

- tons of various loot

- full voice acting

- advanced fight system - use melee or projectiles. Experience different effects (bleeding, freezing, stunning), learn to recover from them

- passive and active abilities

- advanced inventory/trade mechanics

- advanced ally mechanics - they: gain experience, level up, can heal self, use equipment exactly as main hero does

- advanced dialog/quest system 

- advanced crafting system - enhance equipment, made better one by merging two items together, craft potions

- customizable controls

- save/load system

- about 5-10 hours of gameplay (depend on your experience)

Notice: This is an late-alpha version of the game. 


Updated 11 days ago
StatusIn development
PlatformsWindows
Release date Nov 05, 2020
AuthorKotoGames
GenreRole Playing
Made withUnity, Blender
Tags2D, Crafting, Dungeon Crawler, Fantasy, Medieval, Open World, Retro, Roguelike, Sandbox, Turn-based
Average sessionAbout an hour
LanguagesEnglish
InputsKeyboard, Mouse

Purchase

Get this OuaDII and 2 more for $5.00 USD
View bundle
Buy Now
On Sale!
60% Off
$9.99 $3.99 USD or more

In order to download this OuaDII you must purchase it at or above the minimum price of $3.99 USD. Your purchase comes with a Steam key. You will get access to the following files:

once-upon-a-dungeon-ii-win.zip 102 MB
Version 47

Download demo

Download
OuaDII_demo.zip 102 MB

Development log

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Comments

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Been dealing with life stuff, now I have time to play games and hey now, a new beta! Thanks mate. I'll put her through the paces the next few days. Have a good holiday if you celebrate it, or just have a good day---

Thank you. I badly need testing these days so please feel free to give me a feedback. Currently celebrating Christmas...

I'm still playing, pretty much every day. Still only getting so far, but the mark of a good roguelike is you keep coming back regardless. Great updates! 

I have just 2 requests, not deal breakers but it would definitely help: 1, change Pickup Nearby Items to a button closer than J.  Or maybe have a change key bindings option for it. I use it a lot, thanks for making it possible to pick up items 2 tiles away.  Feels like Luke on Hoth force grabbing his lightsaber, which I can't complain about.  And 2, could you adjust the color of the inventory number count?(in the upper right hand corner) That shade of red contrasted against the red background is a bit hard to read, at least for my old eyes.

Besides that the game runs and plays butter smooth. One thing I love is how you gave the chests a small random chance to show up outside of the camp walls. Little details like that keep me coming back. Good day-

Thanks for  a feedback. I was just gonna respond you can customize controls, but just checked and that particular one is not customizable! I think I did not added it to the list because I'm gonna remove either G or J. Since J is more advanced I would basically hook the functionality from J under the G and G key is already customizable.

Regarding the font in the hot bar - I will enhance it with the next release (this weekend?). Actually just before the full launch (Q3 this year) I'm planning to change Options screen completely - there will be a lot of things  customizable as each person has bit different needs. But this is a task I'm leaving as last one as core mechanics must be done first.

Keep playing!

I will! Thanks so much for your help/support. You're in my developers hall of fame most definitely. Good day-

Good stuff here. I've been playing every day for the past week so there! I liked part 1 also, and this is a proper expansion. As with any good roguelike, I die all too soon, but it's all about the journey. Good day-

Thx for a feedback, and keep trying beat the game!

I'm quite interested in your game, I was wondering how much content it has currently?

(+1)

As a supplement to our discussion on reddit I might add that as written in the description it offers 5-10h of a gameplay. You can explore outer world, and dungeons.

(1 edit)

Oops sorry must've missed that part, thx for telling me I'm sold! I love supporting indie devs

looks nice.

So it's programmed in LÖVE would it be possible to build for linux?

(+2)

Once I reach a stable version I'll prepare also Linux one, with Unity it's simple.

Awesome, because there is stuff that isn't working under wine